..
config.py
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
godot_navigation_server.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
nav_map.cpp
Ported: Print NavMap error only once for invalid NavMesh.- fire
2022-07-29 10:14:05 +02:00
nav_map.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
nav_region.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
nav_region.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
nav_rid.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
nav_utils.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_mesh_editor_plugin.cpp
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
navigation_mesh_editor_plugin.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_mesh_generator.cpp
Disable thread-unsafe EditorProgress for navmesh baking
2022-07-29 12:16:02 +02:00
navigation_mesh_generator.h
Ported: Fix navmesh baking, fixes #57148
2022-07-25 22:57:51 +02:00
pandemonium_navigation_server.cpp
Ported: Add NavigationServer map_force_update() function
2022-07-29 17:56:48 +02:00
pandemonium_navigation_server.h
Ported: Add NavigationServer map_force_update() function
2022-07-29 17:56:48 +02:00
register_types.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
register_types.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
rvo_agent.cpp
Fix crash of navigation agents callback when object is invalid
2022-07-29 09:04:03 +02:00
rvo_agent.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
SCsub
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00