pandemonium_engine/core/containers/hash_map.h
Relintai d4175f9676 Ported parts of : Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing godotengine/godot-proposals#6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
- reduz
98c655ec8d
- Only got the smaller improvements, and the thread safety for Node and SceneTree. I'm planning to implement a similar system, but I have a different way of doing it in mind.
2023-06-12 21:13:26 +02:00

666 lines
17 KiB
C++

#ifndef HASH_MAP_H
#define HASH_MAP_H
/**************************************************************************/
/* hash_map.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core/containers/hashfuncs.h"
#include "core/containers/paged_allocator.h"
#include "core/containers/pair.h"
#include "core/math/math_funcs.h"
#include "core/os/memory.h"
/**
* A HashMap implementation that uses open addressing with Robin Hood hashing.
* Robin Hood hashing swaps out entries that have a smaller probing distance
* than the to-be-inserted entry, that evens out the average probing distance
* and enables faster lookups. Backward shift deletion is employed to further
* improve the performance and to avoid infinite loops in rare cases.
*
* Keys and values are stored in a double linked list by insertion order. This
* has a slight performance overhead on lookup, which can be mostly compensated
* using a paged allocator if required.
*
* The assignment operator copy the pairs from one map to the other.
*/
template <class TKey, class TValue, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>>
class HashMap {
public:
const uint32_t MIN_CAPACITY_INDEX = 2; // Use a prime.
const float MAX_OCCUPANCY = 0.75;
const uint32_t EMPTY_HASH = 0;
public:
struct Element {
Element *next = nullptr;
Element *prev = nullptr;
KeyValue<TKey, TValue> data;
const TKey &key() const {
return data.key;
}
TValue &value() {
return data.value;
}
const TValue &value() const {
return data.value;
}
TValue &get() {
return data.value;
};
const TValue &get() const {
return data.value;
};
Element() {}
Element(const TKey &p_key, const TValue &p_value) :
data(p_key, p_value) {}
};
public:
_FORCE_INLINE_ uint32_t get_capacity() const { return hash_table_size_primes[capacity_index]; }
_FORCE_INLINE_ uint32_t size() const { return num_elements; }
/* Standard Godot Container API */
bool empty() const {
return num_elements == 0;
}
void clear() {
if (elements == nullptr || num_elements == 0) {
return;
}
uint32_t capacity = hash_table_size_primes[capacity_index];
for (uint32_t i = 0; i < capacity; i++) {
if (hashes[i] == EMPTY_HASH) {
continue;
}
hashes[i] = EMPTY_HASH;
memdelete(elements[i]);
elements[i] = nullptr;
}
tail_element = nullptr;
head_element = nullptr;
num_elements = 0;
}
TValue &get(const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
CRASH_COND_MSG(!exists, "HashMap key not found.");
return elements[pos]->data.value;
}
const TValue &get(const TKey &p_key) const {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
CRASH_COND_MSG(!exists, "HashMap key not found.");
return elements[pos]->data.value;
}
const TValue *getptr(const TKey &p_key) const {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (exists) {
return &elements[pos]->data.value;
}
return nullptr;
}
TValue *getptr(const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (exists) {
return &elements[pos]->data.value;
}
return nullptr;
}
const Element *get_element(const TKey &p_key) const {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (exists) {
return elements[pos];
}
return NULL;
}
Element *get_element(const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (exists) {
return elements[pos];
}
return NULL;
}
_FORCE_INLINE_ const Element *find(const TKey &p_key) const {
return get_element(p_key);
}
_FORCE_INLINE_ Element *find(const TKey &p_key) {
return get_element(p_key);
}
/**
* Same as get, except it can return NULL when item was not found.
* This version is custom, will take a hash and a custom key (that should support operator==()
*/
template <class C>
_FORCE_INLINE_ TValue *custom_getptr(C p_custom_key, uint32_t p_custom_hash) {
if (unlikely(!elements)) {
return NULL;
}
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = p_custom_hash;
uint32_t pos = fastmod(hash, capacity_inv, capacity);
uint32_t distance = 0;
while (true) {
if (hashes[pos] == EMPTY_HASH) {
return NULL;
}
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
return NULL;
}
if (hashes[pos] == hash && Comparator::compare(elements[pos]->data.key, p_custom_key)) {
return &elements[pos]->data.value;
}
pos = fastmod((pos + 1), capacity_inv, capacity);
distance++;
}
return NULL;
}
template <class C>
_FORCE_INLINE_ const TValue *custom_getptr(C p_custom_key, uint32_t p_custom_hash) const {
if (unlikely(!elements)) {
return NULL;
}
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = p_custom_hash;
uint32_t pos = fastmod(hash, capacity_inv, capacity);
uint32_t distance = 0;
while (true) {
if (hashes[pos] == EMPTY_HASH) {
return NULL;
}
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
return NULL;
}
if (hashes[pos] == hash && Comparator::compare(elements[pos]->data.key, p_custom_key)) {
return &elements[pos]->data.value;
}
pos = fastmod((pos + 1), capacity_inv, capacity);
distance++;
}
return NULL;
}
_FORCE_INLINE_ bool has(const TKey &p_key) const {
uint32_t _pos = 0;
return _lookup_pos(p_key, _pos);
}
bool erase(const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (!exists) {
return false;
}
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t next_pos = fastmod((pos + 1), capacity_inv, capacity);
while (hashes[next_pos] != EMPTY_HASH && _get_probe_length(next_pos, hashes[next_pos], capacity, capacity_inv) != 0) {
SWAP(hashes[next_pos], hashes[pos]);
SWAP(elements[next_pos], elements[pos]);
pos = next_pos;
next_pos = fastmod((pos + 1), capacity_inv, capacity);
}
hashes[pos] = EMPTY_HASH;
if (head_element == elements[pos]) {
head_element = elements[pos]->next;
}
if (tail_element == elements[pos]) {
tail_element = elements[pos]->prev;
}
if (elements[pos]->prev) {
elements[pos]->prev->next = elements[pos]->next;
}
if (elements[pos]->next) {
elements[pos]->next->prev = elements[pos]->prev;
}
memdelete(elements[pos]);
elements[pos] = nullptr;
num_elements--;
return true;
}
// Reserves space for a number of elements, useful to avoid many resizes and rehashes.
// If adding a known (possibly large) number of elements at once, must be larger than old capacity.
void reserve(uint32_t p_new_capacity) {
uint32_t new_index = capacity_index;
while (hash_table_size_primes[new_index] < p_new_capacity) {
ERR_FAIL_COND_MSG(new_index + 1 == (uint32_t)HASH_TABLE_SIZE_MAX, nullptr);
new_index++;
}
if (new_index == capacity_index) {
return;
}
if (elements == nullptr) {
capacity_index = new_index;
return; // Unallocated yet.
}
_resize_and_rehash(new_index);
}
_FORCE_INLINE_ Element *front() {
return head_element;
}
_FORCE_INLINE_ Element *back() {
return tail_element;
}
_FORCE_INLINE_ const Element *front() const {
return head_element;
}
_FORCE_INLINE_ const Element *back() const {
return tail_element;
}
/**
* Get the next key to p_key, and the first key if p_key is null.
* Returns a pointer to the next key if found, NULL otherwise.
* Adding/Removing elements while iterating will, of course, have unexpected results, don't do it.
*
* Example:
*
* const TKey *k=NULL;
*
* while( (k=table.next(k)) ) {
*
* print( *k );
* }
*
* This is for backwards compatibility. Use this syntax instead for new code:
*
* for (const HashMap<K, V>::Element *E = map.front(); E; E = E->next) {
* ...
* }
*
*/
const TKey *next(const TKey *p_key) const {
if (unlikely(!elements)) {
return nullptr;
}
if (!p_key) { /* get the first key */
if (unlikely(!front())) {
return nullptr;
}
return &front()->data.key;
} else { /* get the next key */
const Element *e = get_element(*p_key);
ERR_FAIL_COND_V_MSG(!e, nullptr, "Invalid key supplied.");
if (e->next) {
/* if there is a "next" in the list, return that */
return &e->next->data.key;
}
/* nothing found, was at end */
}
return nullptr; /* nothing found */
}
/* Indexing */
const TValue &operator[](const TKey &p_key) const {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
CRASH_COND(!exists);
return elements[pos]->data.value;
}
TValue &operator[](const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (!exists) {
return _insert(p_key, TValue())->data.value;
} else {
return elements[pos]->data.value;
}
}
/* Insert */
Element *insert(const TKey &p_key, const TValue &p_value, bool p_front_insert = false) {
return _insert(p_key, p_value, p_front_insert);
}
Element *set(const TKey &p_key, const TValue &p_value, bool p_front_insert = false) {
return _insert(p_key, p_value, p_front_insert);
}
/* Helpers */
void get_key_list(List<TKey> *p_keys) const {
if (unlikely(!elements)) {
return;
}
for (const Element *E = front(); E; E = E->next) {
p_keys->push_back(E->data.key);
}
}
/* Constructors */
HashMap(const HashMap &p_other) {
reserve(hash_table_size_primes[p_other.capacity_index]);
if (p_other.num_elements == 0) {
return;
}
for (const Element *E = p_other.front(); E; E = E->next) {
insert(E->data.key, E->data.value);
}
}
void operator=(const HashMap &p_other) {
if (this == &p_other) {
return; // Ignore self assignment.
}
if (num_elements != 0) {
clear();
}
reserve(hash_table_size_primes[p_other.capacity_index]);
if (p_other.elements == nullptr) {
return; // Nothing to copy.
}
for (const Element *E = p_other.front(); E; E = E->next) {
insert(E->data.key, E->data.value);
}
}
HashMap(uint32_t p_initial_capacity) {
// Capacity can't be 0.
capacity_index = 0;
reserve(p_initial_capacity);
}
HashMap() {
capacity_index = MIN_CAPACITY_INDEX;
}
uint32_t debug_get_hash(uint32_t p_index) {
if (num_elements == 0) {
return 0;
}
ERR_FAIL_INDEX_V(p_index, get_capacity(), 0);
return hashes[p_index];
}
Element *debug_get_element(uint32_t p_index) {
if (num_elements == 0) {
return NULL;
}
ERR_FAIL_INDEX_V(p_index, get_capacity(), NULL);
return elements[p_index];
}
~HashMap() {
clear();
if (elements != nullptr) {
Memory::free_static(elements);
Memory::free_static(hashes);
}
}
private:
Element **elements = nullptr;
uint32_t *hashes = nullptr;
Element *head_element = nullptr;
Element *tail_element = nullptr;
uint32_t capacity_index = 0;
uint32_t num_elements = 0;
_FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const {
uint32_t hash = Hasher::hash(p_key);
if (unlikely(hash == EMPTY_HASH)) {
hash = EMPTY_HASH + 1;
}
return hash;
}
static _FORCE_INLINE_ uint32_t _get_probe_length(const uint32_t p_pos, const uint32_t p_hash, const uint32_t p_capacity, const uint64_t p_capacity_inv) {
const uint32_t original_pos = fastmod(p_hash, p_capacity_inv, p_capacity);
return fastmod(p_pos - original_pos + p_capacity, p_capacity_inv, p_capacity);
}
bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
if (elements == nullptr || num_elements == 0) {
return false; // Failed lookups, no elements
}
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = _hash(p_key);
uint32_t pos = fastmod(hash, capacity_inv, capacity);
uint32_t distance = 0;
while (true) {
if (hashes[pos] == EMPTY_HASH) {
return false;
}
if (distance > _get_probe_length(pos, hashes[pos], capacity, capacity_inv)) {
return false;
}
if (hashes[pos] == hash && Comparator::compare(elements[pos]->data.key, p_key)) {
r_pos = pos;
return true;
}
pos = fastmod((pos + 1), capacity_inv, capacity);
distance++;
}
}
void _insert_with_hash(uint32_t p_hash, Element *p_value) {
const uint32_t capacity = hash_table_size_primes[capacity_index];
const uint64_t capacity_inv = hash_table_size_primes_inv[capacity_index];
uint32_t hash = p_hash;
Element *value = p_value;
uint32_t distance = 0;
uint32_t pos = fastmod(hash, capacity_inv, capacity);
while (true) {
if (hashes[pos] == EMPTY_HASH) {
elements[pos] = value;
hashes[pos] = hash;
num_elements++;
return;
}
// Not an empty slot, let's check the probing length of the existing one.
uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos], capacity, capacity_inv);
if (existing_probe_len < distance) {
SWAP(hash, hashes[pos]);
SWAP(value, elements[pos]);
distance = existing_probe_len;
}
pos = fastmod((pos + 1), capacity_inv, capacity);
distance++;
}
}
void _resize_and_rehash(uint32_t p_new_capacity_index) {
uint32_t old_capacity = hash_table_size_primes[capacity_index];
// Capacity can't be 0.
capacity_index = MAX((uint32_t)MIN_CAPACITY_INDEX, p_new_capacity_index);
uint32_t capacity = hash_table_size_primes[capacity_index];
Element **old_elements = elements;
uint32_t *old_hashes = hashes;
num_elements = 0;
hashes = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
elements = reinterpret_cast<Element **>(Memory::alloc_static(sizeof(Element *) * capacity));
for (uint32_t i = 0; i < capacity; i++) {
hashes[i] = 0;
elements[i] = nullptr;
}
if (old_capacity == 0) {
// Nothing to do.
return;
}
for (uint32_t i = 0; i < old_capacity; i++) {
if (old_hashes[i] == EMPTY_HASH) {
continue;
}
_insert_with_hash(old_hashes[i], old_elements[i]);
}
Memory::free_static(old_elements);
Memory::free_static(old_hashes);
}
_FORCE_INLINE_ Element *_insert(const TKey &p_key, const TValue &p_value, bool p_front_insert = false) {
uint32_t capacity = hash_table_size_primes[capacity_index];
if (unlikely(elements == nullptr)) {
// Allocate on demand to save memory.
hashes = reinterpret_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
elements = reinterpret_cast<Element **>(Memory::alloc_static(sizeof(Element *) * capacity));
for (uint32_t i = 0; i < capacity; i++) {
hashes[i] = EMPTY_HASH;
elements[i] = nullptr;
}
}
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
if (exists) {
elements[pos]->data.value = p_value;
return elements[pos];
} else {
if (num_elements + 1 > MAX_OCCUPANCY * capacity) {
ERR_FAIL_COND_V_MSG(capacity_index + 1 == HASH_TABLE_SIZE_MAX, nullptr, "Hash table maximum capacity reached, aborting insertion.");
_resize_and_rehash(capacity_index + 1);
}
Element *elem = memnew(Element(p_key, p_value));
if (tail_element == nullptr) {
head_element = elem;
tail_element = elem;
} else if (p_front_insert) {
head_element->prev = elem;
elem->next = head_element;
head_element = elem;
} else {
tail_element->next = elem;
elem->prev = tail_element;
tail_element = elem;
}
uint32_t hash = _hash(p_key);
_insert_with_hash(hash, elem);
return elem;
}
}
};
#endif // HASH_MAP_H