pandemonium_engine/modules/voxelman/world
2022-08-19 21:24:36 +02:00
..
blocky More include and macro cleanups. 2022-03-18 04:10:09 +01:00
cubic More include and macro cleanups. 2022-03-18 04:10:09 +01:00
default Also renamed the files. 2022-08-19 21:24:36 +02:00
jobs Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
marching_cubes Fix inconsistent override warning. 2022-03-24 11:55:45 +01:00
block_voxel_structure.cpp
block_voxel_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
environment_data.cpp More cleanups to voxelman. 2022-03-18 01:52:47 +01:00
environment_data.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_chunk.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
voxel_chunk.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
voxel_structure.cpp
voxel_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_world_editor.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
voxel_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
voxel_world.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
voxel_world.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00