pandemonium_engine/editor/plugins/particles_editor_plugin.h

82 lines
3.3 KiB
C++

#ifndef PARTICLES_EDITOR_PLUGIN_H
#define PARTICLES_EDITOR_PLUGIN_H
/*************************************************************************/
/* particles_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/gui/spin_box.h"
#include "core/math/face3.h"
#include "core/node_path.h"
#include "core/object.h"
#include "core/pool_vector.h"
#include "scene/gui/control.h"
class ConfirmationDialog;
class EditorFileDialog;
class HBoxContainer;
class MenuButton;
class OptionButton;
class Panel;
class SceneTreeDialog;
class Spatial;
class SpinBox;
struct Vector3;
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control);
protected:
Spatial *base_node;
Panel *panel;
MenuButton *options;
HBoxContainer *particles_editor_hb;
EditorFileDialog *emission_file_dialog;
SceneTreeDialog *emission_tree_dialog;
ConfirmationDialog *emission_dialog;
SpinBox *emission_amount;
OptionButton *emission_fill;
PoolVector<Face3> geometry;
bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
virtual void _generate_emission_points() = 0;
void _node_selected(const NodePath &p_path);
static void _bind_methods();
public:
ParticlesEditorBase();
};
#endif // PARTICLES_EDITOR_PLUGIN_H