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82 lines
3.3 KiB
C++
82 lines
3.3 KiB
C++
#ifndef PARTICLES_EDITOR_PLUGIN_H
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#define PARTICLES_EDITOR_PLUGIN_H
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/*************************************************************************/
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/* particles_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/spin_box.h"
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#include "core/math/face3.h"
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#include "core/node_path.h"
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#include "core/object.h"
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#include "core/pool_vector.h"
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#include "scene/gui/control.h"
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class ConfirmationDialog;
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class EditorFileDialog;
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class HBoxContainer;
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class MenuButton;
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class OptionButton;
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class Panel;
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class SceneTreeDialog;
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class Spatial;
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class SpinBox;
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struct Vector3;
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class ParticlesEditorBase : public Control {
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GDCLASS(ParticlesEditorBase, Control);
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protected:
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Spatial *base_node;
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Panel *panel;
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MenuButton *options;
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HBoxContainer *particles_editor_hb;
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EditorFileDialog *emission_file_dialog;
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SceneTreeDialog *emission_tree_dialog;
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ConfirmationDialog *emission_dialog;
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SpinBox *emission_amount;
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OptionButton *emission_fill;
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PoolVector<Face3> geometry;
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bool _generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals);
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virtual void _generate_emission_points() = 0;
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void _node_selected(const NodePath &p_path);
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static void _bind_methods();
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public:
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ParticlesEditorBase();
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};
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#endif // PARTICLES_EDITOR_PLUGIN_H
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