pandemonium_engine/modules/wfc/overlapping_wave_form_collapse.h

57 lines
1.3 KiB
C++

#ifndef OVERLAPPING_WAVE_FORM_COLLAPSE_H
#define OVERLAPPING_WAVE_FORM_COLLAPSE_H
#include "core/vector.h"
#include "array_2d.h"
#include "wave_form_collapse.h"
class OverlappingWaveFormCollapse : public WaveFormCollapse {
GDCLASS(OverlappingWaveFormCollapse, WaveFormCollapse);
public:
bool periodic_input;
bool periodic_output;
uint32_t out_height;
uint32_t out_width;
uint32_t symmetry;
bool ground;
uint32_t pattern_size;
void set_input(const Array2D<uint32_t> &data);
uint32_t get_wave_height() const;
uint32_t get_wave_width() const;
Array2D<uint32_t> orun();
void init_ground();
bool set_pattern(const Array2D<uint32_t> &pattern, uint32_t i, uint32_t j);
uint32_t get_ground_pattern_id();
uint32_t get_pattern_id(const Array2D<uint32_t> &pattern);
void set_pattern(uint32_t pattern_id, uint32_t i, uint32_t j);
void get_patterns();
bool agrees(const Array2D<uint32_t> &pattern1, const Array2D<uint32_t> &pattern2, int dy, int dx);
Vector<WaveFormCollapse::PropagatorStateEntry> generate_compatible();
Array2D<uint32_t> to_image(const Array2D<uint32_t> &output_patterns) const;
void initialize();
OverlappingWaveFormCollapse();
~OverlappingWaveFormCollapse();
protected:
static void _bind_methods();
private:
Array2D<uint32_t> input;
Vector<Array2D<uint32_t>> patterns;
};
#endif