pandemonium_engine/core/os
Relintai d4175f9676 Ported parts of : Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.
This is the first steps towards implementing godotengine/godot-proposals#6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
- reduz
98c655ec8d
- Only got the smaller improvements, and the thread safety for Node and SceneTree. I'm planning to implement a similar system, but I have a different way of doing it in mind.
2023-06-12 21:13:26 +02:00
..
dir_access.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
dir_access.h Additional fixes to the Android get_current_dir() implementation. 2022-09-16 22:45:21 +02:00
file_access.cpp Add FileAccess::get_access_type() 2022-09-16 22:13:21 +02:00
file_access.h Add FileAccess::get_access_type() 2022-09-16 22:13:21 +02:00
keyboard.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
keyboard.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
main_loop.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
main_loop.h Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
memory.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
memory.h Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations. 2023-04-16 15:42:57 +02:00
midi_driver.cpp Fix MIDI note-on events being converted to note-off events 2022-11-30 19:11:21 +01:00
midi_driver.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
mutex.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mutex.h Moved the error macros. 2022-08-17 15:14:19 +02:00
os.cpp Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
os.h Ported: Add benchmark logic 2023-05-01 15:32:01 +02:00
pool_allocator.cpp Ported: SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines 2022-12-22 17:42:54 +01:00
pool_allocator.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
rw_lock.h Moved the error macros. 2022-08-17 15:14:19 +02:00
safe_refcount.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
safe_refcount.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
semaphore.h Moved the error macros. 2022-08-17 15:14:19 +02:00
spin_lock.h Clang format all files. 2022-03-18 19:00:13 +01:00
thread_pool_execute_job.cpp Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore. 2023-06-05 14:15:49 +02:00
thread_pool_execute_job.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
thread_pool_job.cpp Don't print an error in ThreadPoolJob's _execute, as it's probably more intuitive this way. 2023-06-05 14:17:50 +02:00
thread_pool_job.h Added virtual _execute to threadPoolJob. 2023-06-05 09:05:16 +02:00
thread_pool.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
thread_pool.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
thread_safe.h Clang format all files. 2022-03-18 19:00:13 +01:00
thread_work_pool.cpp Ported: Use ThreadWorkPool instead of thread_process_array in NavMap - adamscott 2022-07-28 22:33:00 +02:00
thread_work_pool.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
thread.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
thread.h Ported parts of : Refactor Node Processing 2023-06-12 21:13:26 +02:00
threaded_array_processor.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
time.cpp Fix inconsistent naming in Time 2022-07-27 18:28:47 +02:00
time.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00