pandemonium_engine/modules/database/database_multi_threaded.cpp

92 lines
3.6 KiB
C++

/*************************************************************************/
/* database_multi_threaded.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "database_multi_threaded.h"
#include "database_connection.h"
#include "query_builder.h"
#include "query_result.h"
#include "table_builder.h"
Ref<DatabaseConnection> DatabaseMultiThreaded::get_connection() {
_connection_map_lock.read_lock();
Thread::ID tid = Thread::get_caller_id();
RBMap<Thread::ID, Ref<DatabaseConnection>>::Element *e;
e = _connections.find(tid);
if (!e) {
_connection_map_lock.read_unlock();
_connection_map_lock.write_lock();
Ref<DatabaseConnection> dbc = _allocate_connection();
_connections.insert(tid, dbc);
_connection_map_lock.write_unlock();
return dbc;
}
Ref<DatabaseConnection> dbc = e->get();
_connection_map_lock.read_unlock();
return dbc;
}
Ref<DatabaseConnection> DatabaseMultiThreaded::_allocate_connection() {
Ref<DatabaseConnection> dbc;
dbc.instance();
dbc->set_owner(this);
dbc->database_connect(_connection_string);
return dbc;
}
DatabaseMultiThreaded::DatabaseMultiThreaded() {
}
DatabaseMultiThreaded::~DatabaseMultiThreaded() {
_connection_map_lock.write_lock();
for (RBMap<Thread::ID, Ref<DatabaseConnection>>::Element *e = _connections.front(); e; e = e->next()) {
Ref<DatabaseConnection> dbc = e->get();
if (dbc.is_valid()) {
dbc->set_owner(nullptr);
}
}
_connections.clear();
_connection_map_lock.write_unlock();
}
void DatabaseMultiThreaded::_bind_methods() {
}