/*************************************************************************/ /* database_multi_threaded.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "database_multi_threaded.h" #include "database_connection.h" #include "query_builder.h" #include "query_result.h" #include "table_builder.h" Ref DatabaseMultiThreaded::get_connection() { _connection_map_lock.read_lock(); Thread::ID tid = Thread::get_caller_id(); RBMap>::Element *e; e = _connections.find(tid); if (!e) { _connection_map_lock.read_unlock(); _connection_map_lock.write_lock(); Ref dbc = _allocate_connection(); _connections.insert(tid, dbc); _connection_map_lock.write_unlock(); return dbc; } Ref dbc = e->get(); _connection_map_lock.read_unlock(); return dbc; } Ref DatabaseMultiThreaded::_allocate_connection() { Ref dbc; dbc.instance(); dbc->set_owner(this); dbc->database_connect(_connection_string); return dbc; } DatabaseMultiThreaded::DatabaseMultiThreaded() { } DatabaseMultiThreaded::~DatabaseMultiThreaded() { _connection_map_lock.write_lock(); for (RBMap>::Element *e = _connections.front(); e; e = e->next()) { Ref dbc = e->get(); if (dbc.is_valid()) { dbc->set_owner(nullptr); } } _connections.clear(); _connection_map_lock.write_unlock(); } void DatabaseMultiThreaded::_bind_methods() { }