pandemonium_engine/core/math
2024-04-14 16:59:12 +02:00
..
a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.cpp
audio_frame.h
basis.cpp Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
basis.h Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
bsp_tree.cpp
bsp_tree.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
bvh.h
color_names.inc
color.cpp Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
color.h Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
convex_hull.cpp
convex_hull.h
delaunay.h
disjoint_set.cpp
disjoint_set.h
expression.cpp Added a new method to Expression so it can be used with multiple threads simultenously. 2024-02-25 10:25:46 +01:00
expression.h Added a new method to Expression so it can be used with multiple threads simultenously. 2024-02-25 10:25:46 +01:00
face3.cpp
face3.h
geometry.cpp
geometry.h Work on layered tile maps. 2024-03-04 22:15:59 +01:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Added exp2 to the Math singleton. 2024-03-18 11:04:37 +01:00
octree_definition.inc
octree.h
plane.cpp
plane.h
projection.cpp
projection.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
quaternion.cpp Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
quaternion.h Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
rect2i.cpp
rect2i.h
SCsub
transform_2d.cpp
transform_2d.h
transform_interpolator.cpp
transform_interpolator.h
transform.cpp
transform.h
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp Add is_zero_approx methods to Vector{2,3} 2024-04-14 16:44:38 +02:00
vector2.h Add is_zero_approx methods to Vector{2,3} 2024-04-14 16:44:38 +02:00
vector2i.cpp Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
vector2i.h Backported dome of the codestyle improvements to math types from 3fb36bf395 . 2024-04-06 13:05:32 +02:00
vector3.cpp Add is_zero_approx methods to Vector{2,3} 2024-04-14 16:44:38 +02:00
vector3.h Add is_zero_approx methods to Vector{2,3} 2024-04-14 16:44:38 +02:00
vector3i.cpp
vector3i.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
vector4.cpp Also add is_zero_approx() to Vector4. 2024-04-14 16:59:12 +02:00
vector4.h Also add is_zero_approx() to Vector4. 2024-04-14 16:59:12 +02:00
vector4i.cpp
vector4i.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
vertex_cache_optimizer.cpp
vertex_cache_optimizer.h