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config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
godot_navigation_server.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
nav_map.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
nav_map.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
nav_region.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
nav_region.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
nav_rid.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
nav_utils.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_mesh_editor_plugin.cpp
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
navigation_mesh_editor_plugin.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_mesh_generator.cpp
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Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
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2022-07-28 11:52:25 +02:00 |
navigation_mesh_generator.h
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Ported: Fix navmesh baking, fixes #57148
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2022-07-25 22:57:51 +02:00 |
pandemonium_navigation_server.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
pandemonium_navigation_server.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
register_types.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
register_types.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
rvo_agent.cpp
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Fix crash of navigation agents callback when object is invalid
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2022-07-29 09:04:03 +02:00 |
rvo_agent.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |