pandemonium_engine/scene/main
lawnjelly c0c72eed7b Force unsigned behaviour for bitfield enums
Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.

This PR explicitly requests these enums to be treated as unsigned values.
2022-07-28 13:45:51 +02:00
..
canvas_layer.cpp
canvas_layer.h
http_request.cpp Use a floating-point number for the timeout property in HTTPRequest 2022-07-27 18:01:11 +02:00
http_request.h Use a floating-point number for the timeout property in HTTPRequest 2022-07-27 18:01:11 +02:00
instance_placeholder.cpp
instance_placeholder.h
node.cpp Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly 2022-07-27 17:51:39 +02:00
node.h Force unsigned behaviour for bitfield enums 2022-07-28 13:45:51 +02:00
resource_preloader.cpp
resource_preloader.h
scene_tree.cpp ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu 2022-07-27 18:26:15 +02:00
scene_tree.h ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu 2022-07-27 18:26:15 +02:00
SCsub
timer.cpp
timer.h
viewport.cpp Fix Viewport.own_world documentation 2022-07-28 13:44:56 +02:00
viewport.h Fix Viewport.own_world documentation 2022-07-28 13:44:56 +02:00