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Relintai
9fed52de03
It's a modified verion of https://github.com/GDQuest/godot-steering-ai-framework which I converted to c++ using thr converter srcipt. It still needs to be cleaned.
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#ifndef GSAIUTILS_H
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#define GSAIUTILS_H
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class GSAIUtils {
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public:
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static Vector3 clampedv3(const Vector3 &vector, const float limit);
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static float vector3_to_angle(const Vector3 &vector);
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static float vector2_to_angle(const Vector2 &vector);
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static Vector2 angle_to_vector2(const float angle);
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static Vector2 to_vector2(const Vector3 &vector);
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static Vector3 to_vector3(const Vector2 &vector);
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GSAIUtils();
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~GSAIUtils();
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protected:
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static void _bind_methods();
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// Math and vector utility functions.
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// @Category - Utilities
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// Returns the `vector` with its length capped to `limit`.
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// Returns an angle in radians between the positive X axis and the `vector`.
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//
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// This assumes orientation for 3D agents that are upright and rotate
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// around the Y axis.
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// Returns an angle in radians between the positive X axis and the `vector`.
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// Returns a directional vector from the given orientation angle.
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//
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// This assumes orientation for 2D agents or 3D agents that are upright and
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// rotate around the Y axis.
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// Returns a vector2 with `vector`'s x and y components.
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// Returns a vector3 with `vector`'s x and y components and 0 in z.
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};
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#endif
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