pandemonium_engine/core/os/main_loop.h

84 lines
3.5 KiB
C++

#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
/*************************************************************************/
/* main_loop.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/os/input_event.h"
#include "core/object/reference.h"
#include "core/object/script_language.h"
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
OBJ_CATEGORY("Main Loop");
Ref<Script> init_script;
protected:
static void _bind_methods();
public:
enum {
//make sure these are replicated in Node
NOTIFICATION_WM_MOUSE_ENTER = 1002,
NOTIFICATION_WM_MOUSE_EXIT = 1003,
NOTIFICATION_WM_FOCUS_IN = 1004,
NOTIFICATION_WM_FOCUS_OUT = 1005,
NOTIFICATION_WM_QUIT_REQUEST = 1006,
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_UNFOCUS_REQUEST = 1008,
NOTIFICATION_OS_MEMORY_WARNING = 1009,
NOTIFICATION_TRANSLATION_CHANGED = 1010,
NOTIFICATION_WM_ABOUT = 1011,
NOTIFICATION_CRASH = 1012,
NOTIFICATION_OS_IME_UPDATE = 1013,
NOTIFICATION_APP_RESUMED = 1014,
NOTIFICATION_APP_PAUSED = 1015,
};
virtual void input_event(const Ref<InputEvent> &p_event);
virtual void input_text(const String &p_text);
virtual void init();
virtual bool iteration(float p_time);
virtual void iteration_end() {}
virtual bool idle(float p_time);
virtual void finish();
virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
virtual void global_menu_action(const Variant &p_id, const Variant &p_meta);
void set_init_script(const Ref<Script> &p_init_script);
MainLoop();
virtual ~MainLoop();
};
#endif