mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-23 20:36:53 +01:00
78 lines
3.4 KiB
C++
78 lines
3.4 KiB
C++
#ifndef SHADER_MATERIAL_H
|
|
#define SHADER_MATERIAL_H
|
|
|
|
/*************************************************************************/
|
|
/* shader_material.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/containers/self_list.h"
|
|
#include "core/object/resource.h"
|
|
|
|
#include "scene/resources/material/material.h"
|
|
|
|
#include "scene/resources/shader.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
class Texture;
|
|
|
|
class ShaderMaterial : public Material {
|
|
GDCLASS(ShaderMaterial, Material);
|
|
Ref<Shader> shader;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
bool property_can_revert(const String &p_name);
|
|
Variant property_get_revert(const String &p_name);
|
|
|
|
static void _bind_methods();
|
|
|
|
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options, const String "e_style) const;
|
|
|
|
virtual bool _can_do_next_pass() const;
|
|
|
|
void _shader_changed();
|
|
|
|
public:
|
|
void set_shader(const Ref<Shader> &p_shader);
|
|
Ref<Shader> get_shader() const;
|
|
|
|
void set_shader_param(const StringName &p_param, const Variant &p_value);
|
|
Variant get_shader_param(const StringName &p_param) const;
|
|
|
|
virtual Shader::Mode get_shader_mode() const;
|
|
|
|
ShaderMaterial();
|
|
~ShaderMaterial();
|
|
};
|
|
|
|
#endif
|