pandemonium_engine/servers
Relintai 25d8fbdba4 Ported: visual instance layers are regarded during shadow culling.
todo: setting Camera cull_mask should mark affected shadows dirty somehow
- markusneg
16517ecb3d
2022-10-08 17:47:22 +02:00
..
audio Fix compile. 2022-09-16 13:05:22 +02:00
physics Also renamed the files. 2022-08-19 21:24:36 +02:00
physics_2d
rendering Ported: visual instance layers are regarded during shadow culling. 2022-10-08 17:47:22 +02:00
audio_server.cpp
audio_server.h
navigation_2d_server.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
navigation_2d_server.h
navigation_server.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
navigation_server.h
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h Also renamed the files. 2022-08-19 21:24:36 +02:00
register_server_types.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
register_server_types.h
rendering_server_callbacks.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_callbacks.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server.cpp Ported: Bind Physics Interpolation functions in VisualServer 2022-09-17 10:22:26 +02:00
rendering_server.h Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
SCsub Also renamed the files. 2022-08-19 21:24:36 +02:00
server_wrap_mt_common.h