mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-27 06:07:14 +01:00
79 lines
3.3 KiB
C++
79 lines
3.3 KiB
C++
#ifndef COLLISION_SHAPE_2D_H
|
|
#define COLLISION_SHAPE_2D_H
|
|
|
|
/*************************************************************************/
|
|
/* collision_shape_2d.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* PANDEMONIUM ENGINE */
|
|
/* https://github.com/Relintai/pandemonium_engine */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2022-present Péter Magyar. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "core/object/reference.h"
|
|
#include "scene/main/node_2d.h"
|
|
|
|
class Shape2D;
|
|
class CollisionObject2D;
|
|
|
|
class CollisionShape2D : public Node2D {
|
|
GDCLASS(CollisionShape2D, Node2D);
|
|
Ref<Shape2D> shape;
|
|
Rect2 rect;
|
|
uint32_t owner_id;
|
|
CollisionObject2D *parent;
|
|
void _shape_changed();
|
|
bool disabled;
|
|
bool one_way_collision;
|
|
float one_way_collision_margin;
|
|
|
|
void _update_in_shape_owner(bool p_xform_only = false);
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
|
|
|
|
void set_shape(const Ref<Shape2D> &p_shape);
|
|
Ref<Shape2D> get_shape() const;
|
|
|
|
void set_disabled(bool p_disabled);
|
|
bool is_disabled() const;
|
|
|
|
void set_one_way_collision(bool p_enable);
|
|
bool is_one_way_collision_enabled() const;
|
|
|
|
void set_one_way_collision_margin(float p_margin);
|
|
float get_one_way_collision_margin() const;
|
|
|
|
virtual String get_configuration_warning() const;
|
|
|
|
CollisionShape2D();
|
|
};
|
|
|
|
#endif // COLLISION_SHAPE_2D_H
|