pandemonium_engine/scene
smix8 63a51b546e Clamp NavigationMesh sample_distance above zero
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.

This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.

(cherry picked from commit e33fa9d8331f38c8c404b9d6ea286eacb503d3bb)
2022-07-27 19:05:26 +02:00
..
2d Expose NavigationObstacle2D/3D get_rid() and add config warning 2022-07-27 18:49:00 +02:00
3d Ported: Disable threaded NavigationMesh bake on unsupported OS. Automatically disables threaded NavigationMesh bake when OS does not support threads. - smix8 2022-07-27 18:51:18 +02:00
animation Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Rename profiler "Idle Time" to "Process Time" 2022-07-27 15:08:06 +02:00
gui Fix button icon expansion calculation with empty text 2022-07-27 18:42:10 +02:00
main ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu 2022-07-27 18:26:15 +02:00
resources Clamp NavigationMesh sample_distance above zero 2022-07-27 19:05:26 +02:00
property_utils.cpp
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
scene_string_names.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00