pandemonium_engine/servers/navigation/navigation_path_query_result_3d.h

76 lines
3.3 KiB
C++

#ifndef NAVIGATION_PATH_QUERY_RESULT_3D_H
#define NAVIGATION_PATH_QUERY_RESULT_3D_H
/**************************************************************************/
/* navigation_path_query_result_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "core/object/reference.h"
#include "core/variant/array.h"
#include "servers/navigation/navigation_utilities.h"
class NavigationPathQueryResult3D : public Reference {
GDCLASS(NavigationPathQueryResult3D, Reference);
Vector<Vector3> path;
Vector<int> path_types;
Array path_rids;
Vector<ObjectID> path_owner_ids;
protected:
static void _bind_methods();
public:
enum PathSegmentType {
PATH_SEGMENT_TYPE_REGION = 0,
PATH_SEGMENT_TYPE_LINK = 1,
};
void set_path(const Vector<Vector3> &p_path);
const Vector<Vector3> &get_path() const;
void set_path_types(const Vector<int> &p_path_types);
const Vector<int> &get_path_types() const;
void set_path_rids(const Array &p_path_rids);
Array get_path_rids() const;
void set_path_owner_ids(const Vector<ObjectID> &p_path_owner_ids);
const Vector<ObjectID> &get_path_owner_ids() const;
void set_path_owner_ids_bind(const Array p_path_owner_ids);
Array get_path_owner_ids_bind() const;
void reset();
};
VARIANT_ENUM_CAST(NavigationPathQueryResult3D::PathSegmentType);
#endif // NAVIGATION_PATH_QUERY_RESULT_3D_H