pandemonium_engine/servers
lawnjelly d6a677f878 Portals - force full check on adding moving object
Moving objects being added during instance_moving_create() were incorrectly not forcing a full check to find which room they were within. This could result in moving objects being re-added not correctly identifying their current room, and thus culling incorrectly. This PR forces a full check on calling instance_moving_create.
2022-07-28 11:39:14 +02:00
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audio
physics Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
physics_2d
visual Portals - force full check on adding moving object 2022-07-28 11:39:14 +02:00
audio_server.cpp
audio_server.h
navigation_2d_server.cpp Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_2d_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_server.cpp Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
navigation_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_server_types.cpp
register_server_types.h
SCsub
server_wrap_mt_common.h
visual_server_callbacks.cpp
visual_server_callbacks.h
visual_server.cpp Expose VisualServer.texture_set_proxy() to GDScript 2022-07-27 13:06:42 +02:00
visual_server.h