pandemonium_engine/modules/terraman/world
2025-04-18 20:21:09 +02:00
..
blocky Call TerrainWorldDefault's _create_chunk() and _setup_chunk() in TerrainWorldBlocky. 2025-04-08 08:31:00 +02:00
default Don't destroy and re-generate meshes in TerrainChunk's _enter and _exit_tree, just hide / show them. This makes scene tab swithing with TerrainWorlds in the editor a lot simpler. 2025-04-18 19:50:17 +02:00
jobs Make sure the prop meshes are cleared from previous runs before returning early in TerrainPropJob. 2025-04-04 01:13:50 +02:00
block_terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
block_terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_chunk.cpp Don't destroy and re-generate meshes in TerrainChunk's _enter and _exit_tree, just hide / show them. This makes scene tab swithing with TerrainWorlds in the editor a lot simpler. 2025-04-18 19:50:17 +02:00
terrain_chunk.h Split _create_chunk() to _create_chunk() and _setup_chunk() in TerrainWorld. 2025-04-07 22:06:04 +02:00
terrain_environment_data.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_environment_data.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.cpp File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_structure.h File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
terrain_world.cpp Removed unnecessary check. 2025-04-18 20:21:09 +02:00
terrain_world.h Bind is_priority_generation bool in TerrainWorld. Also set it to false in the constructor, but set it to true when eneteeing tree if the world already has chunks loaded. 2025-04-12 22:53:18 +02:00