pandemonium_engine/drivers
lawnjelly 3a04d5adfe GLES2 / GLES3 - Use gl_FragColor temporary
On some hardware, modifying gl_FragColor multiple times can cause large performance drops. This PR writes to a standard temporary variable instead, and copies across to gl_FragColor once only at the end of the fragment shader.

This could potentially lead to large gains in performance on affected hardware.
2024-02-08 14:58:12 +01:00
..
alsa
alsamidi
coreaudio Fix #if *_ENABLED inconsistencies, should check if defined 2024-02-08 14:16:03 +01:00
coremidi
dummy
gl_context
gles2 GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
gles_common Workaround GCC warning in rasterizer_canvas_batcher 2023-12-20 22:25:40 +01:00
png
pulseaudio
unix
wasapi Fix Dummy audio driver initialization issue on WASAPI output device initialization failure 2024-02-08 14:09:49 +01:00
windows
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub