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bin_sorted_array.h
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Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
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2023-01-16 22:09:32 +01:00 |
bitfield_dynamic.cpp
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
bitfield_dynamic.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
command_queue_mt.cpp
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
command_queue_mt.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
cowdata.h
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Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
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2023-04-16 15:42:57 +02:00 |
fixed_array.h
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Ported: Batching - Add MultiRect command
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2023-04-20 23:09:37 +02:00 |
hash_map.h
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Added more getters to the new HshMap, for more backwards compatibility.
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2023-01-15 23:46:53 +01:00 |
hash_set.h
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
hashfuncs.h
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Added missing semicolons.
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2022-10-09 10:17:16 +02:00 |
list.h
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local_vector.h
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Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
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2023-04-16 15:42:57 +02:00 |
lru.h
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Added the rest of the new container classes from godot4. They will likely not work as-is, this will be fixed later.
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2023-01-16 00:40:55 +01:00 |
oa_hash_map.h
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og_hash_map.h
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Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
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2023-01-15 22:57:13 +01:00 |
ordered_hash_map.h
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Replaced the HashMap's implementation with the one Godot4. Refactored it to work as a drop in replacement. Renamed the old one to OGHashMap.
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2023-01-15 22:57:13 +01:00 |
packed_data_container.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
packed_data_container.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
paged_allocator.h
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Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
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2023-04-16 15:42:57 +02:00 |
paged_array.h
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Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
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2023-04-16 15:42:57 +02:00 |
pair.h
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pool_vector.cpp
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pool_vector.h
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Fix the return type of PoolVector::count().
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2023-05-31 00:06:19 +02:00 |
pooled_list.h
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Small cleanups for PooledList and PagedAllocator.
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2023-01-15 18:00:34 +01:00 |
rb_map.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
rb_set.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
rid_handle.cpp
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rid_handle.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
rid.cpp
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rid.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
ring_buffer.h
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safe_list.h
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Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
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2023-01-16 22:09:32 +01:00 |
SCsub
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search_array.h
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Cleanups and codestyle for the godot4 containers that I added in unmodified yesterday.
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2023-01-16 22:09:32 +01:00 |
self_list.h
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simple_type.h
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sort_array.h
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threaded_callable_queue.h
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tight_local_vector.h
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Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
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2023-04-16 15:42:57 +02:00 |
vector.h
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vmap.h
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vset.h
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