pandemonium_engine/modules/navigation
Relintai 60b854d657 Ported: Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
..
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
godot_navigation_server.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
nav_map.cpp Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-07-26 15:09:40 +02:00
nav_map.h Ported: rvo2: Sync with upstream commit bfc0486 2022-07-27 19:55:02 +02:00
nav_region.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
nav_region.h Clang format all files. 2022-03-18 19:00:13 +01:00
nav_rid.h Clang format all files. 2022-03-18 19:00:13 +01:00
nav_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_mesh_editor_plugin.cpp Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
navigation_mesh_editor_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_mesh_generator.cpp Clamp NavigationMesh sample_distance above zero 2022-07-27 19:05:26 +02:00
navigation_mesh_generator.h Ported: Fix navmesh baking, fixes #57148 2022-07-25 22:57:51 +02:00
pandemonium_navigation_server.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
pandemonium_navigation_server.h Ported: Add NavigationServer2D/3D API functions to find missing RID info 2022-07-27 18:58:09 +02:00
register_types.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rvo_agent.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
rvo_agent.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00