mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
258 lines
8.9 KiB
C++
258 lines
8.9 KiB
C++
/*
|
|
Copyright (c) 2019-2022 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "prop_2d_data_sprite.h"
|
|
|
|
#include "prop_2d_data.h"
|
|
|
|
#include "scene/2d/sprite.h"
|
|
|
|
Ref<Texture> Prop2DDataSprite::get_texture() const {
|
|
return _texture;
|
|
}
|
|
void Prop2DDataSprite::set_texture(const Ref<Texture> &value) {
|
|
_texture = value;
|
|
}
|
|
|
|
Ref<Texture> Prop2DDataSprite::get_normal_map() const {
|
|
return _normal_map;
|
|
}
|
|
void Prop2DDataSprite::set_normal_map(const Ref<Texture> &value) {
|
|
_normal_map = value;
|
|
}
|
|
|
|
bool Prop2DDataSprite::get_centered() const {
|
|
return _centered;
|
|
}
|
|
void Prop2DDataSprite::set_centered(const bool value) {
|
|
_centered = value;
|
|
}
|
|
|
|
Vector2 Prop2DDataSprite::get_offset() const {
|
|
return _offset;
|
|
}
|
|
void Prop2DDataSprite::set_offset(const Vector2 &value) {
|
|
_offset = value;
|
|
}
|
|
|
|
bool Prop2DDataSprite::get_flip_h() const {
|
|
return _flip_h;
|
|
}
|
|
void Prop2DDataSprite::set_flip_h(const bool value) {
|
|
_flip_h = value;
|
|
}
|
|
|
|
bool Prop2DDataSprite::get_flip_v() const {
|
|
return _flip_v;
|
|
}
|
|
void Prop2DDataSprite::set_flip_v(const bool value) {
|
|
_flip_v = value;
|
|
}
|
|
|
|
int Prop2DDataSprite::get_animation_h_frames() const {
|
|
return _animation_h_frames;
|
|
}
|
|
void Prop2DDataSprite::set_animation_h_frames(const int value) {
|
|
_animation_h_frames = value;
|
|
}
|
|
|
|
int Prop2DDataSprite::get_animation_v_frames() const {
|
|
return _animation_v_frames;
|
|
}
|
|
void Prop2DDataSprite::set_animation_v_frames(const int value) {
|
|
_animation_v_frames = value;
|
|
}
|
|
|
|
int Prop2DDataSprite::get_animation_frame() const {
|
|
return _animation_frame;
|
|
}
|
|
void Prop2DDataSprite::set_animation_frame(const int value) {
|
|
_animation_frame = value;
|
|
}
|
|
|
|
Vector2 Prop2DDataSprite::get_animation_frame_coords() const {
|
|
return _animation_frame_coords;
|
|
}
|
|
void Prop2DDataSprite::set_animation_frame_coords(const Vector2 &value) {
|
|
_animation_frame_coords = value;
|
|
}
|
|
|
|
bool Prop2DDataSprite::get_region_enabled() const {
|
|
return _region_enabled;
|
|
}
|
|
void Prop2DDataSprite::set_region_enabled(const bool value) {
|
|
_region_enabled = value;
|
|
}
|
|
|
|
Rect2 Prop2DDataSprite::get_region() const {
|
|
return _region;
|
|
}
|
|
void Prop2DDataSprite::set_region(const Rect2 &value) {
|
|
_region = value;
|
|
}
|
|
|
|
bool Prop2DDataSprite::get_filter_clip() const {
|
|
return _filter_clip;
|
|
}
|
|
void Prop2DDataSprite::set_filter_clip(const bool value) {
|
|
_filter_clip = value;
|
|
}
|
|
|
|
bool Prop2DDataSprite::_processor_handles(Node *node) {
|
|
Sprite *s = Object::cast_to<Sprite>(node);
|
|
|
|
return s;
|
|
}
|
|
|
|
void Prop2DDataSprite::_processor_process(Ref<Prop2DData> prop_data, Node *node, const Transform2D &transform, Ref<Prop2DDataEntry> entry) {
|
|
Sprite *s = Object::cast_to<Sprite>(node);
|
|
|
|
ERR_FAIL_COND(!s);
|
|
|
|
Ref<Prop2DDataSprite> l;
|
|
|
|
if (entry.is_valid()) {
|
|
l = entry;
|
|
} else {
|
|
l.instance();
|
|
}
|
|
|
|
l->set_texture(s->get_texture());
|
|
l->set_normal_map(s->get_normal_map());
|
|
|
|
l->set_centered(s->is_centered());
|
|
l->set_offset(s->get_offset());
|
|
|
|
l->set_flip_h(s->is_flipped_h());
|
|
l->set_flip_v(s->is_flipped_v());
|
|
|
|
l->set_animation_h_frames(s->get_hframes());
|
|
l->set_animation_v_frames(s->get_vframes());
|
|
l->set_animation_frame(s->get_frame());
|
|
l->set_animation_frame_coords(s->get_frame_coords());
|
|
|
|
l->set_region_enabled(s->is_region());
|
|
l->set_region(s->get_region_rect());
|
|
l->set_filter_clip(s->is_region_filter_clip_enabled());
|
|
|
|
Prop2DDataEntry::_processor_process(prop_data, node, transform, l);
|
|
}
|
|
|
|
Node *Prop2DDataSprite::_processor_get_node_for(const Transform2D &transform, Node *node) {
|
|
Sprite *n;
|
|
|
|
if (node) {
|
|
n = Object::cast_to<Sprite>(node);
|
|
} else {
|
|
n = memnew(Sprite());
|
|
}
|
|
|
|
n->set_texture(get_texture());
|
|
n->set_normal_map(get_normal_map());
|
|
n->set_centered(get_centered());
|
|
n->set_offset(get_offset());
|
|
|
|
n->set_flip_h(get_flip_h());
|
|
n->set_flip_v(get_flip_v());
|
|
|
|
n->set_hframes(get_animation_h_frames());
|
|
n->set_vframes(get_animation_v_frames());
|
|
n->set_frame(get_animation_frame());
|
|
n->set_frame_coords(get_animation_frame_coords());
|
|
|
|
n->set_region(get_region_enabled());
|
|
n->set_region_rect(get_region());
|
|
n->set_region_filter_clip(get_filter_clip());
|
|
|
|
return Prop2DDataEntry::_processor_get_node_for(transform, n);
|
|
}
|
|
|
|
Prop2DDataSprite::Prop2DDataSprite() {
|
|
_centered = false;
|
|
_flip_h = false;
|
|
_flip_v = false;
|
|
|
|
_animation_h_frames = 0;
|
|
_animation_v_frames = 0;
|
|
_animation_frame = 0;
|
|
|
|
_region_enabled = false;
|
|
|
|
_filter_clip = false;
|
|
}
|
|
Prop2DDataSprite::~Prop2DDataSprite() {
|
|
}
|
|
|
|
void Prop2DDataSprite::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_texture"), &Prop2DDataSprite::get_texture);
|
|
ClassDB::bind_method(D_METHOD("set_texture", "value"), &Prop2DDataSprite::set_texture);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture"), "set_texture", "get_texture");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_normal_map"), &Prop2DDataSprite::get_normal_map);
|
|
ClassDB::bind_method(D_METHOD("set_normal_map", "value"), &Prop2DDataSprite::set_normal_map);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map"), "set_normal_map", "get_normal_map");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_centered"), &Prop2DDataSprite::get_centered);
|
|
ClassDB::bind_method(D_METHOD("set_centered", "value"), &Prop2DDataSprite::set_centered);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "get_centered");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_offset"), &Prop2DDataSprite::get_offset);
|
|
ClassDB::bind_method(D_METHOD("set_offset", "value"), &Prop2DDataSprite::set_offset);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_flip_h"), &Prop2DDataSprite::get_flip_h);
|
|
ClassDB::bind_method(D_METHOD("set_flip_h", "value"), &Prop2DDataSprite::set_flip_h);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "get_flip_h");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_flip_v"), &Prop2DDataSprite::get_flip_v);
|
|
ClassDB::bind_method(D_METHOD("set_flip_v", "value"), &Prop2DDataSprite::set_flip_v);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "get_flip_v"), "set_flip_v", "get_flip_v");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_animation_h_frames"), &Prop2DDataSprite::get_animation_h_frames);
|
|
ClassDB::bind_method(D_METHOD("set_animation_h_frames", "value"), &Prop2DDataSprite::set_animation_h_frames);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "get_animation_h_frames"), "set_animation_h_frames", "get_animation_h_frames");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_animation_v_frames"), &Prop2DDataSprite::get_animation_v_frames);
|
|
ClassDB::bind_method(D_METHOD("set_animation_v_frames", "value"), &Prop2DDataSprite::set_animation_v_frames);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "set_animation_v_frames"), "set_animation_v_frames", "get_animation_v_frames");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_animation_frame"), &Prop2DDataSprite::get_animation_frame);
|
|
ClassDB::bind_method(D_METHOD("set_animation_frame", "value"), &Prop2DDataSprite::set_animation_frame);
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "get_animation_frame"), "set_animation_frame", "get_animation_frame");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_animation_frame_coords"), &Prop2DDataSprite::get_animation_frame_coords);
|
|
ClassDB::bind_method(D_METHOD("set_animation_frame_coords", "value"), &Prop2DDataSprite::set_animation_frame_coords);
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "get_animation_frame_coords"), "set_animation_frame_coords", "get_animation_frame_coords");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_region_enabled"), &Prop2DDataSprite::get_region_enabled);
|
|
ClassDB::bind_method(D_METHOD("set_region_enabled", "value"), &Prop2DDataSprite::set_region_enabled);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "set_region_enabled"), "set_region_enabled", "get_region_enabled");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_region"), &Prop2DDataSprite::get_region);
|
|
ClassDB::bind_method(D_METHOD("set_region", "value"), &Prop2DDataSprite::set_region);
|
|
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "get_region"), "set_region", "get_region");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_filter_clip"), &Prop2DDataSprite::get_filter_clip);
|
|
ClassDB::bind_method(D_METHOD("set_filter_clip", "value"), &Prop2DDataSprite::set_filter_clip);
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "get_filter_clip"), "set_filter_clip", "get_filter_clip");
|
|
}
|