pandemonium_engine/scene/2d
Relintai 60b854d657 Ported: Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
- smix8
88acb5b798
2022-07-27 20:07:55 +02:00
..
animated_sprite.cpp Fix AnimatedSprite doesn't emit animation_finished when changing playback direction 2022-07-27 19:14:49 +02:00
animated_sprite.h Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu 2022-07-27 14:23:27 +02:00
area_2d.cpp Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
area_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_stream_player_2d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
audio_stream_player_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
back_buffer_copy.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
back_buffer_copy.h Clang format all files. 2022-03-18 19:00:13 +01:00
camera_2d.cpp Fix crash when using Camera2D::set_custom_viewport() 2022-07-25 17:57:41 +02:00
camera_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
canvas_item.cpp Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d 2022-03-24 10:47:06 +01:00
canvas_item.h Clang format all files. 2022-03-18 19:00:13 +01:00
canvas_modulate.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
canvas_modulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_polygon_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_shape_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
cpu_particles_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
cpu_particles_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
joints_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
light_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
light_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
light_occluder_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
light_occluder_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
line_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_builder.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
navigation_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_agent_2d.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_agent_2d.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle_2d.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle_2d.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_polygon.cpp Update NavigationPolygonInstance when polygons of NavigationPolygon change 2022-07-27 19:45:42 +02:00
navigation_polygon.h Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance 2022-07-27 13:54:43 +02:00
node_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
node_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_background.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
parallax_layer.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
physics_body_2d.h Fix wrong collision reported on move_and_collide 2022-07-25 17:31:13 +02:00
polygon_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
position_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
position_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
skeleton_2d.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
skeleton_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.h Clang format all files. 2022-03-18 19:00:13 +01:00
touch_screen_button.cpp Fix TouchScreenButton error spam 2022-07-26 12:14:49 +02:00
touch_screen_button.h Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
visibility_notifier_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
y_sort.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
y_sort.h Clang format all files. 2022-03-18 19:00:13 +01:00