pandemonium_engine/modules/props/props
2022-08-17 13:45:14 +02:00
..
prop_data_entry.cpp Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
prop_data_entry.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
prop_data_light.cpp Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_data_light.h Moved color to core/math. 2022-08-17 11:38:15 +02:00
prop_data_portal.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_data_portal.h Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
prop_data_prop.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_data_prop.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_data_scene.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
prop_data_scene.h Cleaned up the props module aswell. 2022-03-18 03:22:03 +01:00
prop_data_tiled_wall.cpp Fix setter type. 2022-07-31 13:31:14 +02:00
prop_data_tiled_wall.h Fix setter type. 2022-07-31 13:31:14 +02:00
prop_data.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
prop_data.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00