pandemonium_engine/modules/entity_spell_system
2023-08-26 22:41:21 +02:00
..
data Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release. 2023-06-17 02:20:24 +02:00
database Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
doc_classes Re-extracted class docs. 2023-08-26 22:41:21 +02:00
drag_and_drop
editor
entities Added code to load old resource properties where applicable, to help converting resources to the new fixed apis. These will be removed after the next release. 2023-06-17 02:20:24 +02:00
formations
infos
inventory
material_cache Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
pipelines Fix property types. Auras have been merged into Spells a while ago. 2023-06-02 12:10:20 +02:00
profiles Fix some property names being the same as getters / setters. 2023-06-01 15:42:32 +02:00
projectiles/3d
props
singletons Backported from godot4: Rework Navigation Avoidance 2023-06-10 20:58:49 +02:00
skeleton
spawners
utility
.gitignore
config.py
defines.h
entity_enums.cpp
entity_enums.h
item_enums.cpp
item_enums.h
LICENSE
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
SCsub
spell_enums.cpp
spell_enums.h