pandemonium_engine/modules/material_maker/nodes/pattern/truchet.h

38 lines
763 B
C++

#ifndef MM_TRUCHET_H
#define MM_TRUCHET_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMTruchet : public MMNode {
GDCLASS(MMTruchet, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
int get_shape() const;
void set_shape(const int val);
float get_size() const;
void set_size(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
MMTruchet();
~MMTruchet();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> image;
//export(int, "Line,Circle")
int shape;
float size;
};
#endif