pandemonium_engine/modules/material_maker/nodes/pattern/truchet.h

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#ifndef MM_TRUCHET_H
#define MM_TRUCHET_H
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMTruchet : public MMNode {
GDCLASS(MMTruchet, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
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int get_shape() const;
void set_shape(const int val);
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float get_size() const;
void set_size(const float val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
void _render(const Ref<MMMaterial> &material);
Color _get_value_for(const Vector2 &uv, const int pseed);
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MMTruchet();
~MMTruchet();
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protected:
static void _bind_methods();
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Ref<MMNodeUniversalProperty> image;
//export(int, "Line,Circle")
int shape;
float size;
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};
#endif