pandemonium_engine/platform/android/export
Rémi Verschelde 0f9ab62c91 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-07-28 11:11:52 +02:00
..
export_plugin.cpp Android: Change export plugin poll to 300 ms 2022-07-28 11:11:52 +02:00
export_plugin.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
export.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
export.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gradle_export_util.cpp Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
gradle_export_util.h Ported: Fix the logic to restart the Godot application - m4gr3d 2022-07-28 10:06:47 +02:00
pandemonium_plugin_config.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
pandemonium_plugin_config.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00