..
canvas_item.cpp
Ported: Fix signed distance field font rendering
2024-02-08 19:11:34 +01:00
canvas_item.h
Ported: Fix signed distance field font rendering
2024-02-08 19:11:34 +01:00
canvas_layer.cpp
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
canvas_layer.h
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
control.cpp
Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful.
2024-03-12 17:29:22 +01:00
control.h
Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful.
2024-03-12 17:29:22 +01:00
http_request.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
http_request.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
instance_placeholder.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
instance_placeholder.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
node_2d.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
node_2d.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
node.cpp
Portred: Add MergeGroup node to simplify merging Meshes at runtime.
2024-02-08 21:00:07 +01:00
node.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
process_group.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
process_group.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
property_utils.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
property_utils.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
resource_preloader.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
resource_preloader.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
scene_string_names.cpp
Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful.
2024-03-12 17:29:22 +01:00
scene_string_names.h
Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful.
2024-03-12 17:29:22 +01:00
scene_tree.cpp
Ported: Shadow volume culling and tighter shadow caster culling
2024-02-08 18:40:44 +01:00
scene_tree.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
spatial.cpp
Discrete Level of Detail
2024-04-06 12:06:01 +02:00
spatial.h
Discrete Level of Detail
2024-04-06 12:06:01 +02:00
timer.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
timer.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
viewport.cpp
Now tooltips won't get scaled to their original control's scale anymore by default. Added a new gui_scale_tooltips property to Viewport to be able to use the previous behaviour when it's desired.
2024-03-13 16:55:47 +01:00
viewport.h
Now tooltips won't get scaled to their original control's scale anymore by default. Added a new gui_scale_tooltips property to Viewport to be able to use the previous behaviour when it's desired.
2024-03-13 16:55:47 +01:00
world.cpp
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00
world.h
File copyright header updates pt10.
2023-12-18 00:31:04 +01:00