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bmp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
broken_seals_module
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Removed TMeshInstance.
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2022-03-20 14:15:53 +01:00 |
cscript
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Did the same change to cscript aswell.
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2022-07-29 23:07:19 +02:00 |
cvtt
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
database
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Reimplemented migrations support.
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2022-07-23 14:46:05 +02:00 |
database_mysql
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Moved the database backends into their own modules. All of them are disabled for now.
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2022-07-06 13:13:00 +02:00 |
database_postgres
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Moved the database backends into their own modules. All of them are disabled for now.
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2022-07-06 13:13:00 +02:00 |
database_sqlite
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Fix unused variable found by emscripten in sqlite3.c.
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2022-07-27 19:04:04 +02:00 |
dds
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
enet
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
entity_spell_system
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Fixed the property validation for aura triggers and aura stat attributes in Spell.
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2022-07-31 00:19:25 +02:00 |
etc
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
fastnoise
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
freetype
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FreeType: Update to version 2.12.1
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2022-07-27 19:38:59 +02:00 |
gdscript
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Don't print redundant errors when parsing GDScript
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2022-07-29 23:04:16 +02:00 |
gltf
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Ported from Godot4: Remove REST transform influence in skeleton bones
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2022-08-11 19:06:33 +02:00 |
hdr
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
jpg
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
material_maker
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
mbedtls
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
mesh_data_resource
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
mesh_utils
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Fix an another unused variable.
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2022-07-27 19:19:50 +02:00 |
minimp3
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
navigation
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Backported from Godot4: Node3D gizmo improvements
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2022-08-11 01:24:29 +02:00 |
network_synchronizer
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Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c
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2022-03-24 11:10:56 +01:00 |
ogg
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
opensimplex
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
opus
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
paint
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Fix property setter.
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2022-06-22 00:43:52 +02:00 |
plugin_refresher
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Implement the actual addon refresh / reload logic, alongside a few smaller logic tweaks.
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2022-07-17 01:22:39 +02:00 |
props
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Fix typo, and init variable to 0.
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2022-07-31 18:03:18 +02:00 |
props_2d
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
pvr
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
regex
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
rtile_map
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Ported: TileMapEditor Fix interrupted erasing not being properly finished - kleonc
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2022-07-29 22:06:26 +02:00 |
skeleton_editor
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Removed the SNAME macro, I'll probably keep static counting support for StringNames though.
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2022-08-11 20:22:51 +02:00 |
squish
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
stb_vorbis
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
svg
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
terraman
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
terraman_2d
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
text_editor
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Fix potential crash.
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2022-07-21 19:48:08 +02:00 |
texture_packer
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
tga
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
theora
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
thread_pool
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
tinyexr
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
ui_extensions
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Moved my module specific docs under a new central folder.
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2022-03-20 12:30:04 +01:00 |
upnp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
users
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Updated property hints for variant arrays.
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2022-07-30 21:58:40 +02:00 |
vhacd
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
vorbis
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
voxelman
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
web
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Remove accidental import.
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2022-07-31 00:02:31 +02:00 |
websocket
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Added set_extra_headers() to WebSocketServer
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2022-07-26 12:43:31 +02:00 |
wfc
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Prefixed all member variables with _ in the wfc module.
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2022-04-25 11:59:24 +02:00 |
world_generator/addon
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Added the world_generator, mesh_data_resoure_editor, My Godoxel fork, and mat_maker_gd addons into the modules to help with porting.
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2022-04-10 21:14:56 +02:00 |
modules_builders.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
register_module_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |