pandemonium_engine/servers/rendering
Relintai f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
..
portals
rasterizer.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rasterizer.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_canvas_helper.cpp Ported: Batching - Add MultiRect command 2023-04-20 23:09:37 +02:00
rendering_server_canvas_helper.h Ported: Batching - Add MultiRect command 2023-04-20 23:09:37 +02:00
rendering_server_canvas.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_canvas.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_raster.cpp
rendering_server_raster.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_scene.cpp Ported: Eliminate collision checks between geometry in rendering BVH. 2023-04-15 10:51:26 +02:00
rendering_server_scene.h Ported: Eliminate collision checks between geometry in rendering BVH. 2023-04-15 10:51:26 +02:00
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp
shader_types.h