.. |
doc_classes
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Document that glTF classes are only usable in editor builds
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2022-07-26 15:10:11 +02:00 |
config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_scene_exporter_gltf_plugin.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
editor_scene_exporter_gltf_plugin.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
editor_scene_importer_gltf.cpp
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
editor_scene_importer_gltf.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
gltf_accessor.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_accessor.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_animation.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_animation.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_buffer_view.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_buffer_view.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_camera.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_camera.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_document.cpp
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gltf: Allow more than 4 joints but warn and ignore them.
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2022-07-28 19:03:48 +02:00 |
gltf_document.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_light.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_light.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_mesh.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_mesh.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_node.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_node.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_skeleton.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
gltf_skeleton.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
gltf_skin.cpp
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
gltf_skin.h
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
gltf_spec_gloss.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_spec_gloss.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_state.cpp
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
gltf_state.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
gltf_texture.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
gltf_texture.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
packed_scene_gltf.cpp
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
packed_scene_gltf.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
register_types.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
register_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |