pandemonium_engine/servers/rendering
Relintai 552226ab5d Backported: Backport spatial shader built-ins
Backport of this PR: godotengine#63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
- paddy-exe
be3d331f26
2023-06-11 09:37:10 +02:00
..
portals
rasterizer.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rasterizer.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_canvas_helper.cpp Ported: Batching - Add MultiRect command 2023-04-20 23:09:37 +02:00
rendering_server_canvas_helper.h Ported: Batching - Add MultiRect command 2023-04-20 23:09:37 +02:00
rendering_server_canvas.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_canvas.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_raster.cpp
rendering_server_raster.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server_scene.cpp Ported: Eliminate collision checks between geometry in rendering BVH. 2023-04-15 10:51:26 +02:00
rendering_server_scene.h Ported: Eliminate collision checks between geometry in rendering BVH. 2023-04-15 10:51:26 +02:00
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
SCsub
shader_language.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
shader_language.h
shader_types.cpp Backported: Backport spatial shader built-ins 2023-06-11 09:37:10 +02:00
shader_types.h