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clutter
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
doc_classes
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Re-extracted the class docs.
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2022-08-23 13:09:12 +02:00 |
editor
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
jobs
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
lights
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
material_cache
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
props
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
singleton
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
tiled_wall
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
.gitignore
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config.py
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LICENSE
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prop_2d_ess_entity.cpp
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prop_2d_ess_entity.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_instance_job.cpp
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
prop_2d_instance_job.h
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
prop_2d_instance_merger.cpp
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |
prop_2d_instance_merger.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_instance_prop_job.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
prop_2d_instance_prop_job.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_instance.cpp
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
prop_2d_instance.h
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Removed now unnecessary version.h includes.
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2022-03-18 03:56:41 +01:00 |
prop_2d_mesher.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
prop_2d_mesher.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
prop_2d_scene_instance.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
prop_2d_scene_instance.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
register_types.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
register_types.h
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Cleaned up props_2d's version checks.
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2022-03-18 02:55:27 +01:00 |
SCsub
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Moved ThreadPool to core. Also it can change it's thread count now when it has time for it.
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2022-09-10 04:16:50 +02:00 |