pandemonium_engine/modules/material_maker/nodes/sdf3d/sdf3d_op_bool.h

43 lines
1014 B
C++

#ifndef MM_SDF3D_OP_BOOL_H
#define MM_SDF3D_OP_BOOL_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMSdf3dOpBool : public MMNode {
GDCLASS(MMSdf3dOpBool, MMNode);
public:
Ref<MMNodeUniversalProperty> get_input1();
void set_input1(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_input2();
void set_input2(const Ref<MMNodeUniversalProperty> &val);
Ref<MMNodeUniversalProperty> get_output();
void set_output(const Ref<MMNodeUniversalProperty> &val);
int get_operation() const;
void set_operation(const int val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Vector2 _get_property_value_sdf3d(const Vector3 &uv3);
void on_input_changed();
MMSdf3dOpBool();
~MMSdf3dOpBool();
protected:
static void _bind_methods();
Ref<MMNodeUniversalProperty> input1;
Ref<MMNodeUniversalProperty> input2;
Ref<MMNodeUniversalProperty> output;
//export(int, "Union,Substraction,Intersection")
int operation;
};
#endif