#ifndef MM_SDF3D_OP_BOOL_H #define MM_SDF3D_OP_BOOL_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMSdf3dOpBool : public MMNode { GDCLASS(MMSdf3dOpBool, MMNode); public: Ref get_input1(); void set_input1(const Ref &val); Ref get_input2(); void set_input2(const Ref &val); Ref get_output(); void set_output(const Ref &val); int get_operation() const; void set_operation(const int val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); Vector2 _get_property_value_sdf3d(const Vector3 &uv3); void on_input_changed(); MMSdf3dOpBool(); ~MMSdf3dOpBool(); protected: static void _bind_methods(); Ref input1; Ref input2; Ref output; //export(int, "Union,Substraction,Intersection") int operation; }; #endif