pandemonium_engine/scene/2d
Haoyu Qiu 5ceff7f039 Fix AnimatedSprite doesn't emit animation_finished when changing playback direction
(cherry picked from commit d5f5e96e118d6904aaa071fcb8e8f08fa2d4eae5)
2022-07-27 19:14:49 +02:00
..
animated_sprite.cpp Fix AnimatedSprite doesn't emit animation_finished when changing playback direction 2022-07-27 19:14:49 +02:00
animated_sprite.h Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu 2022-07-27 14:23:27 +02:00
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp
audio_stream_player_2d.h
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp
camera_2d.h
canvas_item.cpp
canvas_item.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_polygon_2d.h
collision_shape_2d.cpp Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi 2022-07-27 18:32:54 +02:00
collision_shape_2d.h
cpu_particles_2d.cpp
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp
navigation_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_obstacle_2d.cpp Expose NavigationObstacle2D/3D get_rid() and add config warning 2022-07-27 18:49:00 +02:00
navigation_obstacle_2d.h
navigation_polygon.cpp Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance 2022-07-27 13:54:43 +02:00
navigation_polygon.h Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance 2022-07-27 13:54:43 +02:00
node_2d.cpp
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
skeleton_2d.cpp
skeleton_2d.h
sprite.cpp
sprite.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp
visibility_notifier_2d.h
y_sort.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
y_sort.h