pandemonium_engine/scene
Haoyu Qiu 520f6d19f6 Fix possible Tween leak on exit
(cherry picked from commit e173710963c3316833ac2e2c26ab3830551fd790)
2022-12-22 14:06:21 +01:00
..
2d Avoid compiling Editor checks in release builds for VisibilityNotifier2D 2022-12-22 14:00:42 +01:00
3d Do not fire VisibilityNotifier screen_entered and screen_exited signals in the Editor 2022-12-22 13:54:25 +01:00
animation Fix animation signal caches_cleared firing timing 2022-12-11 19:12:37 +01:00
audio Moved a few more core classes. 2022-08-17 17:43:49 +02:00
debugger Also renamed the files. 2022-08-19 21:24:36 +02:00
gui Fix crash after executing ItemList.set_icon_scale 2022-12-22 13:53:53 +01:00
main Fix possible Tween leak on exit 2022-12-22 14:06:21 +01:00
resources VariantParser make readahead optional 2022-12-22 13:52:51 +01:00
property_utils.cpp Fix exporting big templates 2022-11-30 19:23:35 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Added a new ColorSelectorButton. Same idea as the ColorPickerButton, except left clicking it emits a pressed signal, right clicking it opens a color picker. 2022-11-17 17:42:07 +01:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
scene_string_names.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00