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clutter
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
doc_classes
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Re-extracted class docs.
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2023-01-14 13:38:58 +01:00 |
editor
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
jobs
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
lights
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
material_cache
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
props
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Don't serialize editor only omni lights in PropDataLight.
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2023-02-25 12:13:07 +01:00 |
singleton
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
tiled_wall
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Fixed disrepancies between a few getter and setters.
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2023-06-01 13:06:24 +02:00 |
.gitignore
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config.py
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LICENSE
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_ess_entity.cpp
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prop_ess_entity.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_job.cpp
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Bind enum constants.
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2023-05-31 22:43:57 +02:00 |
prop_instance_job.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_merger.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
prop_instance_merger.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_instance.cpp
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
prop_instance.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_mesher.cpp
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Fix the order of some default arguments in bindings.
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2023-05-31 22:14:12 +02:00 |
prop_mesher.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
prop_scene_instance.cpp
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prop_scene_instance.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
register_types.cpp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
register_types.h
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
SCsub
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |