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86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
#ifndef TERRAIN_MATERIAL_CACHE_H
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#define TERRAIN_MATERIAL_CACHE_H
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#include "core/math/color.h"
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#include "core/object/resource.h"
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#include "core/containers/vector.h"
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#include "core/math/rect2.h"
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#include "scene/resources/material/material.h"
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#include "terrain_library.h"
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#include "../defines.h"
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#include "modules/modules_enabled.gen.h"
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class TerrainLibrary;
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class TerrainMaterialCache : public Resource {
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GDCLASS(TerrainMaterialCache, Resource)
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public:
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bool get_initialized();
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void set_initialized(const bool value);
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int get_ref_count();
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void set_ref_count(const int value);
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void inc_ref_count();
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void dec_ref_count();
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Ref<Material> material_get(const int index);
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Ref<Material> material_lod_get(const int index);
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void material_add(const Ref<Material> &value);
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void material_set(const int index, const Ref<Material> &value);
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void material_remove(const int index);
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int material_get_num() const;
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void materials_clear();
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Vector<Variant> materials_get();
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void materials_set(const Vector<Variant> &materials);
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virtual Ref<TerrainSurface> surface_get(const int index);
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virtual Ref<TerrainSurface> surface_id_get(const int id);
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virtual void surface_add(Ref<TerrainSurface> value);
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virtual void surface_set(const int index, Ref<TerrainSurface> value);
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virtual void surface_remove(const int index);
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virtual int surface_get_num() const;
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virtual void surfaces_clear();
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virtual void additional_texture_add(const Ref<Texture> &texture);
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virtual void additional_texture_remove(const Ref<Texture> &texture);
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virtual void additional_texture_remove_index(const int index);
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virtual void additional_textures_clear();
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virtual int additional_texture_count();
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virtual Ref<Texture> additional_texture_get(const int index);
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virtual Ref<AtlasTexture> additional_texture_get_atlas(const int index);
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virtual Ref<AtlasTexture> additional_texture_get_atlas_tex(const Ref<Texture> &texture);
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virtual Rect2 additional_texture_get_uv_rect(const Ref<Texture> &texture);
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#ifdef MODULE_PROPS_ENABLED
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void prop_add_textures(const Ref<PropData> &prop);
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void prop_remove_textures(const Ref<PropData> &prop);
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#endif
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virtual void refresh_rects();
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void setup_material_albedo(Ref<Texture> texture);
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TerrainMaterialCache();
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~TerrainMaterialCache();
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protected:
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static void _bind_methods();
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bool _initialized;
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Vector<Ref<TerrainSurface>> _surfaces;
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Vector<Ref<Material>> _materials;
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Vector<Ref<Texture>> _additional_textures;
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int _ref_count;
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};
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#endif
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