#ifndef TERRAIN_MATERIAL_CACHE_H #define TERRAIN_MATERIAL_CACHE_H #include "core/math/color.h" #include "core/object/resource.h" #include "core/containers/vector.h" #include "core/math/rect2.h" #include "scene/resources/material/material.h" #include "terrain_library.h" #include "../defines.h" #include "modules/modules_enabled.gen.h" class TerrainLibrary; class TerrainMaterialCache : public Resource { GDCLASS(TerrainMaterialCache, Resource) public: bool get_initialized(); void set_initialized(const bool value); int get_ref_count(); void set_ref_count(const int value); void inc_ref_count(); void dec_ref_count(); Ref material_get(const int index); Ref material_lod_get(const int index); void material_add(const Ref &value); void material_set(const int index, const Ref &value); void material_remove(const int index); int material_get_num() const; void materials_clear(); Vector materials_get(); void materials_set(const Vector &materials); virtual Ref surface_get(const int index); virtual Ref surface_id_get(const int id); virtual void surface_add(Ref value); virtual void surface_set(const int index, Ref value); virtual void surface_remove(const int index); virtual int surface_get_num() const; virtual void surfaces_clear(); virtual void additional_texture_add(const Ref &texture); virtual void additional_texture_remove(const Ref &texture); virtual void additional_texture_remove_index(const int index); virtual void additional_textures_clear(); virtual int additional_texture_count(); virtual Ref additional_texture_get(const int index); virtual Ref additional_texture_get_atlas(const int index); virtual Ref additional_texture_get_atlas_tex(const Ref &texture); virtual Rect2 additional_texture_get_uv_rect(const Ref &texture); #ifdef MODULE_PROPS_ENABLED void prop_add_textures(const Ref &prop); void prop_remove_textures(const Ref &prop); #endif virtual void refresh_rects(); void setup_material_albedo(Ref texture); TerrainMaterialCache(); ~TerrainMaterialCache(); protected: static void _bind_methods(); bool _initialized; Vector> _surfaces; Vector> _materials; Vector> _additional_textures; int _ref_count; }; #endif