mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
45 lines
834 B
C++
45 lines
834 B
C++
#ifndef TERRAIN_LIGHT_H
|
|
#define TERRAIN_LIGHT_H
|
|
|
|
|
|
#include "core/math/color.h"
|
|
#include "core/object/reference.h"
|
|
#include "core/containers/vector.h"
|
|
|
|
class TerrainLight : public Reference {
|
|
GDCLASS(TerrainLight, Reference);
|
|
|
|
public:
|
|
int get_world_position_x() const;
|
|
int get_world_position_y() const;
|
|
int get_world_position_z() const;
|
|
Vector3 get_world_position();
|
|
void set_world_position(const int x, const int y, const int z);
|
|
|
|
Color get_color() const;
|
|
void set_color(const Color &color);
|
|
|
|
float get_size() const;
|
|
void set_size(const float strength);
|
|
|
|
TerrainLight();
|
|
~TerrainLight();
|
|
|
|
private:
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
int _chunk_position_x;
|
|
int _chunk_position_y;
|
|
int _chunk_position_z;
|
|
|
|
int _world_position_x;
|
|
int _world_position_y;
|
|
int _world_position_z;
|
|
|
|
Color _color;
|
|
int _size;
|
|
};
|
|
|
|
#endif
|