#ifndef TERRAIN_LIGHT_H #define TERRAIN_LIGHT_H #include "core/math/color.h" #include "core/object/reference.h" #include "core/containers/vector.h" class TerrainLight : public Reference { GDCLASS(TerrainLight, Reference); public: int get_world_position_x() const; int get_world_position_y() const; int get_world_position_z() const; Vector3 get_world_position(); void set_world_position(const int x, const int y, const int z); Color get_color() const; void set_color(const Color &color); float get_size() const; void set_size(const float strength); TerrainLight(); ~TerrainLight(); private: static void _bind_methods(); private: int _chunk_position_x; int _chunk_position_y; int _chunk_position_z; int _world_position_x; int _world_position_y; int _world_position_z; Color _color; int _size; }; #endif