pandemonium_engine/modules/props/material_cache/prop_material_cache_pcm.h

55 lines
1.2 KiB
C++

#ifndef PROP_MATERIAL_CACHE_PCM_H
#define PROP_MATERIAL_CACHE_PCM_H
#include "prop_material_cache.h"
#include "core/math/color.h"
#include "core/object/resource.h"
#include "core/containers/vector.h"
#include "core/math/rect2.h"
#include "scene/resources/material/material.h"
class TexturePacker;
class PropData;
class PropMaterialCachePCM : public PropMaterialCache {
GDCLASS(PropMaterialCachePCM, PropMaterialCache);
public:
int get_texture_flags() const;
void set_texture_flags(const int flags);
int get_max_atlas_size() const;
void set_max_atlas_size(const int size);
bool get_keep_original_atlases() const;
void set_keep_original_atlases(const bool value);
Color get_background_color() const;
void set_background_color(const Color &color);
int get_margin() const;
void set_margin(const int margin);
Ref<AtlasTexture> texture_get_atlas_tex(const Ref<Texture> &texture);
Rect2 texture_get_uv_rect(const Ref<Texture> &texture);
void refresh_rects();
void initial_setup_default();
void _setup_material_albedo(Ref<Texture> texture);
PropMaterialCachePCM();
~PropMaterialCachePCM();
protected:
static void _bind_methods();
Ref<TexturePacker> _packer;
};
#endif