#ifndef PROP_MATERIAL_CACHE_PCM_H #define PROP_MATERIAL_CACHE_PCM_H #include "prop_material_cache.h" #include "core/math/color.h" #include "core/object/resource.h" #include "core/containers/vector.h" #include "core/math/rect2.h" #include "scene/resources/material/material.h" class TexturePacker; class PropData; class PropMaterialCachePCM : public PropMaterialCache { GDCLASS(PropMaterialCachePCM, PropMaterialCache); public: int get_texture_flags() const; void set_texture_flags(const int flags); int get_max_atlas_size() const; void set_max_atlas_size(const int size); bool get_keep_original_atlases() const; void set_keep_original_atlases(const bool value); Color get_background_color() const; void set_background_color(const Color &color); int get_margin() const; void set_margin(const int margin); Ref texture_get_atlas_tex(const Ref &texture); Rect2 texture_get_uv_rect(const Ref &texture); void refresh_rects(); void initial_setup_default(); void _setup_material_albedo(Ref texture); PropMaterialCachePCM(); ~PropMaterialCachePCM(); protected: static void _bind_methods(); Ref _packer; }; #endif