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https://github.com/Relintai/pandemonium_engine.git
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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
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#include "prop_data_entity.h"
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#include "modules/modules_enabled.gen.h"
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#ifdef MODULE_PROPS_ENABLED
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Ref<EntityData> PropDataEntity::get_entity_data() const {
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return _entity_data;
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}
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void PropDataEntity::set_entity_data(const Ref<EntityData> &value) {
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_entity_data = value;
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}
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int PropDataEntity::get_level() const {
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return _level;
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}
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void PropDataEntity::set_level(const int value) {
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_level = value;
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}
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PropDataEntity::PropDataEntity() {
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_level = 1;
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}
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PropDataEntity::~PropDataEntity() {
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_entity_data.unref();
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}
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void PropDataEntity::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_entity_data"), &PropDataEntity::get_entity_data);
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ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &PropDataEntity::set_entity_data);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
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ClassDB::bind_method(D_METHOD("get_level"), &PropDataEntity::get_level);
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ClassDB::bind_method(D_METHOD("set_level", "value"), &PropDataEntity::set_level);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
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}
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#endif
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