pandemonium_engine/modules/entity_spell_system/props/prop_data_entity.cpp

41 lines
1.1 KiB
C++

#include "prop_data_entity.h"
#include "modules/modules_enabled.gen.h"
#ifdef MODULE_PROPS_ENABLED
Ref<EntityData> PropDataEntity::get_entity_data() const {
return _entity_data;
}
void PropDataEntity::set_entity_data(const Ref<EntityData> &value) {
_entity_data = value;
}
int PropDataEntity::get_level() const {
return _level;
}
void PropDataEntity::set_level(const int value) {
_level = value;
}
PropDataEntity::PropDataEntity() {
_level = 1;
}
PropDataEntity::~PropDataEntity() {
_entity_data.unref();
}
void PropDataEntity::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_entity_data"), &PropDataEntity::get_entity_data);
ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &PropDataEntity::set_entity_data);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data");
ClassDB::bind_method(D_METHOD("get_level"), &PropDataEntity::get_level);
ClassDB::bind_method(D_METHOD("set_level", "value"), &PropDataEntity::set_level);
ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level");
}
#endif