#include "prop_data_entity.h" #include "modules/modules_enabled.gen.h" #ifdef MODULE_PROPS_ENABLED Ref PropDataEntity::get_entity_data() const { return _entity_data; } void PropDataEntity::set_entity_data(const Ref &value) { _entity_data = value; } int PropDataEntity::get_level() const { return _level; } void PropDataEntity::set_level(const int value) { _level = value; } PropDataEntity::PropDataEntity() { _level = 1; } PropDataEntity::~PropDataEntity() { _entity_data.unref(); } void PropDataEntity::_bind_methods() { ClassDB::bind_method(D_METHOD("get_entity_data"), &PropDataEntity::get_entity_data); ClassDB::bind_method(D_METHOD("set_entity_data", "value"), &PropDataEntity::set_entity_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "entity_data", PROPERTY_HINT_RESOURCE_TYPE, "EntityData"), "set_entity_data", "get_entity_data"); ClassDB::bind_method(D_METHOD("get_level"), &PropDataEntity::get_level); ClassDB::bind_method(D_METHOD("set_level", "value"), &PropDataEntity::set_level); ADD_PROPERTY(PropertyInfo(Variant::INT, "level"), "set_level", "get_level"); } #endif