pandemonium_engine/scene/3d
lawnjelly 34cdbd1c46 Safe Camera::unproject_position()
`unproject_position()` can fail in some circumstances, and this needs to be conveyed to calling code.
2024-09-07 09:27:25 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp Revert "Ignore a maybe-uninitialized warning in AudioStreamPlayer3D." 2024-06-18 13:44:32 +02:00
audio_stream_player_3d.h
baked_lightmap.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
baked_lightmap.h Clang format everything again. 2024-07-16 21:29:26 +02:00
camera.cpp Safe Camera::unproject_position() 2024-09-07 09:27:25 +02:00
camera.h Safe Camera::unproject_position() 2024-09-07 09:27:25 +02:00
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt4. 2024-07-16 16:59:21 +02:00
cpu_particles.h Renamed Particle to GPUParticle and Particle2D to GPUParticle2D pt4. 2024-07-16 16:59:21 +02:00
cull_instance.cpp
cull_instance.h
gi_probe.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
gi_probe.h Clang format everything again. 2024-07-16 21:29:26 +02:00
gpu_particles.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
gpu_particles.h Clang format everything again. 2024-07-16 21:29:26 +02:00
immediate_geometry.cpp
immediate_geometry.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h
interpolated_camera.cpp
interpolated_camera.h
label_3d.cpp
label_3d.h
light.cpp Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
light.h Backport DirectionalLight fade_start property to 3.x 2024-07-17 00:11:17 +02:00
lightmapper.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
lightmapper.h Clang format everything again. 2024-07-16 21:29:26 +02:00
listener.cpp
listener.h
lod_manager.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
lod_manager.h Clang format everything again. 2024-07-16 21:29:26 +02:00
lod.cpp Clang-format everything. 2024-04-21 15:27:36 +02:00
lod.h Clang format everything again. 2024-07-16 21:29:26 +02:00
merge_group.cpp Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
merge_group.h
mesh_instance.cpp Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
mesh_instance.h Mesh merging - refactor to be backward compatible for CPU / GPU storage 2024-07-14 08:16:10 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp
navigation_agent.h
navigation_geometry_parser_3d.cpp
navigation_geometry_parser_3d.h
navigation_link_3d.cpp
navigation_link_3d.h
navigation_mesh_instance.cpp
navigation_mesh_instance.h
navigation_obstacle.cpp
navigation_obstacle.h
navigation.cpp
navigation.h
occluder.cpp
occluder.h
path.cpp
path.h
physics_body.cpp Fix physics on_floor_body crash 2024-04-21 14:20:26 +02:00
physics_body.h Fix physics on_floor_body crash 2024-04-21 14:20:26 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp Fix compile error. 2024-04-21 14:58:11 +02:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
room_manager.h
room.cpp
room.h
SCsub
shape_cast.cpp
shape_cast.h
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
vehicle_body.h
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Adding back lightmaps pt2. 2024-07-15 19:15:47 +02:00
visual_instance.h Adding back lightmaps pt2. 2024-07-15 19:15:47 +02:00
voxel_light_baker.cpp Clang format everything. 2024-07-16 21:23:54 +02:00
voxel_light_baker.h Clang format everything again. 2024-07-16 21:29:26 +02:00
world_environment_3d.cpp
world_environment_3d.h